Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
نویسندگان
چکیده
Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
منابع مشابه
Extending Network Game Environment for Persistent Participatory Simulation
Multi-agent simulation is becoming popular for understanding complex social phenomena and designing social systems. However, it is difficult to construct complete agent models which can decide behaviors automatically in all situations. Participatory multi-agents simulation (PMAS), where humans and agents jointly participate in and interact with each other in virtual space, attracts attentions. ...
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